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GiftTRAP wins GAMES Magazine’s “Best Party Game of the year 2007/2008”
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GiftTRAP is the hilarious new game that’s taking the gaming world by storm and putting the social back into board games.
The goal is to really get to know your friends and family.
You win by knowing your friends and choosing the right gifts, but most of all it’s just fun to play and gets you talking about things that matter.
Love to play Trivial Pursuit, Cranium or Apples to Apples - You will love this family party game.
GiftTRAP is all the fun of Secret Santa without needing to shop or wrap.
Interactive Press Release
Designer party game GiftTRAP, first game to poke fun at the dysfunctional act of gift giving, wins Oscar equivalent Spiel Des Jahres (SDJ) prize for Best Party Game 2009ђ making Germany the 5th country in the world to proclaim GiftTRAP “Party Game of the year”. Exchanging gifts is not the fun it once was. GiftTRAP provides a much needed release valve for years of bad gifts. Gifts arent just for Christmas, now you can give anytime. Play focuses on social exchanges and virtual gift ideas - 640 diverse gift ideas are included and are guaranteed to start conversation in households around the globe.
Kelowna November 12, 2009—Designer party game GiftTRAP, first game to poke fun at the dysfunctional act of gift giving, wins Oscar equivalent Spiel Des Jahres (SDJ) prize for ‘Best Party Game 2009. Designer games are taking hold in North America and as such Wired recently featured potential Monopoly Killer Settlers of CatanҒ, prior winner of the main SDJ prize.
GiftTRAP is the first party game to have been awarded such a special prize by the SDJ judges. GiftTRAP, voted Party Game of the Year in France, Germany, Sweden, USA and Canada, expects to drive sales to 100k units across 12 languages in 2010.
We all understand that exchanging gifts has become dysfunctional. Social etiquette prevents us from telling people how we feel about the gifts we receive. With the explosion of consumer choice, exchanging gifts has become a nightmare.
Individuals arriving for family rituals, like Christmas, expect everyone to bring them a carefully chosen gift. This ritual exposes the dysfunction of gifting among friends and family. The ‘Holiday Season is an expos of consumerism that overshadows an event layered in meaning, religion and tradition. Coined by retailers and the media, the term serves to add to the social pressure, diminishing the idea that its ‘the thought that counts’ says Nick Kellet GiftTRAPs Designer & indie publisher.
‘We live in a want it buy it world’. Exchanging gifts is not the fun it once was. GiftTRAP stands against the rising tide of materialism, adding the feedback loop and fun givers so badly need. Research shows we don’t give feedback on the 1/3rd of gifts we don’t like - we all lie. GiftTRAP is a release valve for years of bad gifts! Nick added.
GiftTRAP is all about great conversation, high replay value & putting the fun in gift exchange. GiftTRAP has broad appeal; kids, teens, twenty somethings, young parents, grandparents & teachers extol the virtues of the GiftTRAP experience.
Gifts aren’t just for Christmas, now you can give anytime. Play focuses on social exchanges and virtual gift ideas - 640 diverse gift ideas are included and are guaranteed to start conversation in households around the globe.
GiftTRAP is a tech-savvy indie board game company based in Kelowna, British Columbia, Canada, focused on engineering great conversation & fun social experiences. GiftTRAP is spreading the globe on the back of word of mouth, awards & an ever-expanding network of distributors & languages (8 so far). The company mission is to rid the world of unwanted gifts.
GiftTRAP is Board Game 2.0; a social, collaborative experience. Its content is crowd sourced from user-created content. Friends can exchange virtual gifts either online or in the physical game. Uniquely GiftTRAP is not about winning per se, but it is about you. No teams to hide behind. Winning doesn’t require any specific knowledge, but rather, people skills & strong intuition.
The good news is that anyone who plays GiftTRAP can improve their gift-giving skills with practice. In fact once you play the game, you really never stop. It has an effect of making people more attentive to the needs of others & to explore different preferences.
The company supports charity donations directly as well as through the content of the game. GiftTRAP is a strong supporter of Creative Commons & sources appropriately licensed images from Flickr.com to continually refine & refresh its gift ideas to reflect the current choices.
Players secretly choose & give everyone a unique gift. Next players each rate the gifts on offer as they feel Җ best to worst. Then gifts are unwrapped & scored. No real gifts, no lies, no dice, no turns just insight, laughter, honesty, great conversation & high-level engagement.
Aside from its unique theme & packaging GiftTRAP is one of few games that can be played/enjoyed from grandchild to grandparent often with interesting results.
As an indie game GiftTRAP is available from specialist game stores globally. Chains like Walmart & Toys-R-Us only stock games that are TV Advertised or based on TV Shows. SDJ style ‘Designer’ games are slowly finding their way into mainstream culture in North America.
Media & bloggers are welcome to apply for a review copy. To arrange an interview with the inventor call +1 250 864 3821 or email nick(at)gifttrap(dot)com