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GiftTRAP wins GAMES Magazine’s “Best Party Game of the year 2007/2008”
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GiftTRAP is the hilarious new game that’s taking the gaming world by storm and putting the social back into board games.
The goal is to really get to know your friends and family.
You win by knowing your friends and choosing the right gifts, but most of all it’s just fun to play and gets you talking about things that matter.

Love to play Trivial Pursuit, Cranium or Apples to Apples - You will love this family party game.
GiftTRAP is all the fun of Secret Santa without needing to shop or wrap.
"I’ve really been enjoying the game, and want to compliment you on a fine party game. The production value is top notch”
“GiftTRAP is simply fun, and evokes continuous outbursts of surprise, frustration and laughter as gifts are revealed. Within the confines of a family gathering or get-together with friends, the game truly shines. GiftTRAP is truly a gift worth giving or getting!" Greg Schloesser
Greg is a committee member for International Gamers Awards and a regular contributor to numerous gaming publications and websites including Knucklebones and East Tennessee Gamers
It is your Temperature birthday. Would you rather receive a 3-month Cordon Bleu cookery course, or a temperature controlled wine cellar? How about one year in a remote lakeside cabin, or an electric car? On a more modest scale, would you prefer a radio-controlled plane, or some Cuban cigars? Do your friends know which of these gifts you would prefer? Further, do you know which of these gifts they prefer? These are the types of questions that must be answered in GiftTRAP, a clever new party game that tests just how well you know your friends, and how well they know you!
GiftTRAP comes attractively packaged in a cube-shaped box, and includes over 300 double-sided, full color cards depicting a staggering array of gifts. These gift cards are divided into four decks, each progressively more luxurious. The board depicts two paths - one for giving and one for ‘getting’- as well as a grid upon which up to nine gifts will be placed each turn. Each player receives a decorative bag containing their individual ‘give’ and ‘get’ tokens and markers, which are appropriately shaped like open and closed packages. The entire package is quite appealing and very professional.
Each turn, the active player chooses cards (one more then than the number of players) from one of the decks and places them face-up on the board. Each player then simultaneously gives each player one of their ‘give’ tokens, which indicates a specific gift on the grid that they feel the player most desires. Does Kim prefer that hot stone massage, or would she prefer knee-high leather boots? Would Craig want to bungee-jump, or does he covet an outdoor pizza oven? This is where knowing your fellow players come in handy! Since a player must give a different gift to each player, choosing the right gift for each person can be difficult.
After players distribute their ‘give’ tokens to their fellow players, they then place their ‘get’ tokens face-down upon four of the gifts. The tokens indicate a player’s desire for a particular gift: ‘Great’, ‘Good’, ‘OK’ or ‘No Way’. After all tokens are placed, players take turns revealing their ‘get’ tokens, then compare these with the ‘give’ tokens they received from their fellow players. Both players -the giver and the getter -receive 1 -3 points for each favorable match (from OK to Great, respectively) while giving a gift upon which the player did not place a token results in a one point penalty for both players. However, if a player receives a gift that matches the one upon which he placed his ‘No Way’ token, both players lose a whopping four points! Optional rules add cards wherein players can double their score, be it positive or negative, or cancel one gift.
Players record their scores by moving their tokens along the two paths. After each player has revealed his tokens and tallied points, new cards are dealt to the board and another round is conducted. The goal is to be the first player to get both of your gifts to the final ‘Gifted’ space at the end of a round.
There isn’t much strategy here, but that is not the point. Trying to guess which gifts your fellow players desire is the entire point of the game. GiftTRAP is simply fun, and evokes continuous outbursts of surprise, frustration and laughter as gifts are revealed. The game is best when played with friends and family, otherwise it is truly little more than guess work. Within the confines of a family gathering or get-together with friends, however, the game truly shines. GiftTRAP is truly a gift worth giving or getting!
Greg Schloesser: GiftTRAP is simply fun!